

- #KEYS BIN FOR PSX GAMES ON PSP LICENSE#
- #KEYS BIN FOR PSX GAMES ON PSP PSP#
- #KEYS BIN FOR PSX GAMES ON PSP DOWNLOAD#
- #KEYS BIN FOR PSX GAMES ON PSP FREE#
PKG size = Download-size of the PKG (optional) Last Modification Date = Date and time of the last modification to the current entry. ZRIF = Can be a zRIF-Key(recommended), Hex-Key(Klicensee) or "NOT REQUIRED" (only needed for PSVita-Titles)Ĭontent ID = ID of the title (36 characters) (optional)

PKG direct link = PKG-URL (if not specified the title will not make it to the local database)
#KEYS BIN FOR PSX GAMES ON PSP PSP#
Type = Possible values: Vita GAME, Vita DLC, Vita PSM, Vita THEME, PSX GAME, PSP GAME, PSP DLC, PSP THEME, PSP MINIS, PSP NEOGEO, PSP PCE (partialy optional. Possible values: EU, US, AS, JP, ANY (optional if 'PKG direct link' is a Sony-Server-URL) Region = Region of the title (2 characters). Title ID = ID of the title (9 characters). "Title IDRegionTypeNamePKG direct linkzRIFContent IDLast Modification DatePKG sizeRequired FW"Įnries in 1st line are key words to PSVitaStuff and must be written exactly as given here : The 1st line of the 'My*.tsv'-files defines the structure of the following data(starting at line 2) and MUST always be present. It will take some time, but only for the 1st run If activated for the 1st time please select in order to get the size of all titles. Patches requiering a FW greater 3.60 will not be downloaded Searches for patches when downloading Games/Apps and downloads them if availableĭo not show titles requiering a FW greater 3.60 in title lists Unchecked : Extracts DLC(s) to 'bgdl\t\0000000x\\'
#KEYS BIN FOR PSX GAMES ON PSP FREE#
Rebuild Database('PSVitaStuff.db'), which contais some additional information compared to the 'My*.tsv'-filesĬhange the 'Base-Folder', you've select at first startĭeletes PKG-file after extraction to free up some spaceĬhecked : Extracts DLC(s) to 'addcont\\\' GREEN, if *.pkg was downloaded and extracted YELLOW, if *.pkg was only downloaded and not extracted ORANGE, if *.pkg was not completly downloaded (can be resumed) On 1st use read all of the tooltips (hoover mouse pointer over elements of the GUI) Note: If you don't select a folder a 'PSVitaTitles'-folder will be created in programs directory.īut this is not recommended ! See TIPS-section for details.Ģ. Start 'PSVitaStuff' and select a 'Base-Folder'm where everything will be stored (eg 'F:\PSVitaTitles') In case you like to host your 'My*.tsv'-files edit 'PSVitaStuff.cfg' and add the URLs for your '*.tsv'-files.ġ. Edit the 'My*.tsv'-files and add data of your games/apps/DLCs/PSMs/themes (see also section 'EDIT TSV-FILES' below)Ģb. Search internet for 'pkg_dec.exe' (tools for extracting PSVita-PKGs) and place it in 'Tools'-folderĢa.
#KEYS BIN FOR PSX GAMES ON PSP DOWNLOAD#
* (So you don't have to re-download your stuff whenever this is needed) *ĭownload, extract and manage PSVita-NoNpDRM-, PSX- and PSP-Titles on PC.Ĭan also search, download and extract PSVita-game-patches.ġ. * IT IS INTENDED THAT YOU ONLY USE IT FOR BACKUP PURPOSES * * PLEASE USE THIS TOOL ONLY FOR YOUR LEGALY PURCHASED CONTENT * Root.mainloop() Update: Also below is PSVitaStuff to manage your PSVita NoNpDRM stuff by Rastelli, with details from the ReadMe File below to quote: Messagebox.showinfo("Info", "In development") Pkg_info = ("Content ID: ".format(out_dir)) Out_dir.mkdir(exist_ok = True, parents = True)
#KEYS BIN FOR PSX GAMES ON PSP LICENSE#
Self.filename = filedialog.askopenfilename(initialdir = "/",title = "Select license file",filetypes = (("bin files","*.bin"),("rif files","*.rif"),("all files","*.*"))) Self.recreate_button = Button(master, text="Recreate", command=self.recreate) Self.extract_button = Button(master, text="Extract", command=self.extract) Self.label = Label(master, text="Choose an option") Launch the PS1 game that had no sound and now it should.From tkinter import filedialog, messagebox, Label, Button Reboot your PSP or reset the VSH to apple your changes. Save your changes and disconnect your PSP or memory card from the computer. Ms0:/seplugins/popsloader/cdda_enabler.prx 1Įf0:/seplugins/popsloader/cdda_enabler.prx 1 ms0 would be for all PSPs with a UMD drive and ef0 is only for the PSP Go internal storage. Edit POPS.txt in the seplugins folder and make sure it has one of the following lines. There is a readme included with the download that goes into more detail of why it is used.ĭownload the CDDA Enabler file above and place the seplugins folder on the root of your PSP memory card. This plugin allows you to have audio without needing POPSLoader. CDDA audio is disabled on POPS above 4.01 and new model PSPs like the Go or 3000 can’t play games on a really low POPS version.

Those games need to be merged into one file and then converted before using PSX2PSP. CDDA Enabler is a plugin by TheFlow to enable audio with PS1 games that have multiple bin tracks.
